1.   Generative design
  2.   Summary
  3.   Generative design at ROBIN
  4.   Main geometry types used for solid models
  5.   NURBS - a brief intro
  6.       NURBS, solids examples
  7.   SubD - a brief intro
  8.       SubD, solid examples
  9.   SubD / NURBS combination
  10.   Constructive solid geometry (algebraic shapes)
  11.   Voxels - traditional low scale geometry
  12.   Surface/curve continuity
  13.       Surface continuity vs. geometry types
  14.   Fillets
  15.   Shelling
  16.   Bolean operators
  17.   Collision/overlapping detection
  18.   Research goals
  19.   Voxels - high scale geometry (LSVG)
  20.   LSVG - hardware/software at ROBIN
  21.   Data structure
  22.   Memory example
  23.   Plotting example
  24.   3D printing LSVG
  25.   BMP to LSVG
  26.   Fillets I
  27.   Fillets II
  28.   Fillets III
  29.   Shell
  30.   Boolean, parts and assembly
  31.   FEM - mesh
  32.   FEM - mesh
  33.   FEM - solver
  34.   Generative design - growth/pruning
  35.   Bakteria
  36.   Cellular Automata
  37.   Growth
  38.   Master projects

Index: Lecture no:1

RobinGen

  • Fullscreen toggle: "F11"
  • Zoom: in most browsers: "CNTR-mouseWheel"
  • Slide navigation: arrow symbols/keys/spacebar
  • Picture zoom: many pictures are hyperlinks
  • Back button: in many browsers - "Alt-leftArrow"

Other lectures

1 2