Fillets I

I have found no voxel filleting algorithm documented

Have experimented with many ideas - cool to explore new? territory

Nr1:

  • "Outerfillet"
    • Runs a 3D spherical window over all active voxels in vM
    • If the sum of the multiplication of the window and the underlying voxels < limit, "kill" the active voxel
    • Works very well and ca handle complex geometries that are difficult or impossible with NURBS
    • So far restricted only to sub-parts or the whole vM, not single edges

The 3D spherical window is not weighted - proper weight values may improve surface quality? C2/C3?

1:26 - RobinGen