- Runs a 3D spherical window over all no-active voxels in vM
- If the sum of the multiplication of the window and the underlying voxels > limit, make the center voxel active
- Works very well and ca handle complex geometries that are difficult or impossible with NURBS
- So far restricted only to sub-parts or the whole vM, not single edges
The 3D spherical window is not weighted - proper weight values may improve surface quality? C2/C3?