Shell

"function getVoxSkin(vM, veggTykk)"

  • Runs a 3D spherical window with radius "veggTykk" over all active voxels in vM
  • If the sum of the multiplication of the window with the underlying voxels are equal to sum of the window - remove the voxel
  • Works very well and ca handle complex geometries that are difficult or impossible with NURBS
1:29 - RobinGen