Generative design - growth/pruning
Example - optimizing weight/strength
New surprising shapes are "evolved". One "leg" morphs into two
Just started ... many more new shapes and problems are waiting. Current challenge:
I guess that the utimate goal for max strength/weigth is to have the same stress i all voxels?
High res voxel bodies can be generated from low res results by linear regression and "stress/field generation" ... I guess
|1:34 - RobinGen|